Utilisation of gamification in higher education: a quick reference
Abstract
The educational landscape has undergone a prominent transformation in recent years, driven by technology and evolving pedagogical methods. Gamifying educational content, especially in engineering and computing, has become a common practice to enhance student engagement, motivation and academic performance. The impact of gamification has been thoroughly investigated in the literature. This article aims to highlight recent studies, provide insights on the subject matter and report their findings. This review serves as a quick reference point to the latest research conducted in this field as it explores gamification. Via this research, the authors hope to equip educators and decision-makers with the knowledge to navigate learning challenges and motivation issues to reshape how educators can inspire and empower university students.